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| Any game with a Drow on the cover is win. |
With this game, Wizards of the Coasts really flexes its considerable gaming muscle by producing such an engaging and fun game. The box alone is very unique and the quality of the components is top notch. Through out, the immersion of being a D&D game is evident, right down to the chits used as gold coinage. There are plenty of D&D hallmarks. From the art of the quest cards to the map like game board depicting the city of Waterdeep, there is no doubt that this game takes place in the Forgotten Realms. And this is one of the games main strengths to me. Unlike many worker placement games where you may be farming for grain or corn, or gathering wood or food, your resources are hearty adventurers that you send forth on valiant quests to further your particular Lord of Waterdeep's agenda. From a role-play standpoint, players take on the roles of quest givers. I made the joke that an entire thirteen week Encounters season is completed with just one Quest card! :)
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| Jason intently considers his next turn |
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| The scheming begins! |
We got to play two games and each game was different. However, each game we began to see more and more how the mechanics worked and the multiple ways one can earn points. Jason looked to be the clear winner in our first game, he was scoring quests that had huge point values early on, but through some savvy game play Chip came from behind and won by just two points. Our second game saw Jason coming in second again, but Seth won by building additional locations and earning huge bonuses for them due to his Lord of Waterdeep card.
All in all, Lords of Waterdeep is a great worker placement game wrapped in the finery of a fantasy D&D setting. If you are a fan of one or the other genre, or both, you will definitely enjoy giving this game a try.
Lords of Waterdeep has an MSRP of $49.99 and is produced by Wizards of the Coast.
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| You CAN do what I said you could do! |












