A blog to discuss tabletop wargames, board and video games, miniature painting, and all things Gamer Geek!
Sunday, August 29, 2010
Game Review: Power Grid
Monday, August 23, 2010
Monday, August 16, 2010
Saturday, August 14, 2010
Star Craft II: Wings of Liberty
En Taro Adun, Ambassador!
Blizzard Entertainment seems to have hit another one out of the park with their release of the highly anticipated real time strategy space game Star Craft II (SCII). For fans of the 1998 original, you will greatly enjoy this game. The human Confederate South themed Terrans, the technologically advanced, psionic Protoss, and the insectoid, swarm hive of the Zerg are all back to do battle once again. Loosely defined a Real Time Strategy, or RTS, is a game where you and your opponent work concurrently, not turn based, to defeat one another. In Star Craft II, this involves a race to gather resources and begin constructing the necessary forces to eventually conquer and defeat your opponent. Most RTS games require players to multi-task in order to maximize efficiency in resource collection, unit production and order assignments. So what does all that mean?
In short, a really fun and addictive game. SCII does not reinvent the wheel. The game mechanics and interface are exactly the same as in SCI. If it ain't broke don't fix it! In fact, I found playing SCII very nostalgic for the first few sessions. You begin play on the map with some drones to gather natural resources, crystals and gas, and a base to process the crystals. This allows you to build different buildings that can produce different units. For example, the Terran Barracks produces many infantry units. Many units can be upgraded, provided the buildings are upgraded themselves or specialty buildings are constructed. However, the upgrades lead to many unique and powerful units that can have a huge impact on the game. However, everything has a cost, in terms of resources, that must be met before the unit or building is constructed. It is the gathering of resources and the careful management of their expenditure that is crucial to success in Star Craft II. It is the core and most fun part of the game. Once you have sufficient forces, you may then set out for mission objectives or attack an enemy's base. So the order you gather crystals and gas, construct your base, defenses, buildings, upgrades, and units (or "build" as it is known) is very important. In the end, this is what makes Star Craft II so fun. The mechanics are the same, and really, not much improved. However, that is a good thing.
What is vastly improved though is the campaign storyline, missions, battle.net interface and game graphics. The campaign story picks up where the last game ended. During SCII installation, there is a nice slide show summary of the events of SCI to bring you up to speed. The storyline is linear, but in SCII you have multiple missions to choose from. This means you get to choose how the story is revealed. You have several NPC contacts to interact with that provide storyline dialogue. In between missions, there are movie like cut scenes that tell the story of SCII. They are very well done and entertaining. I ofter find myself doing "just one more mission" just to get the next bit of story!
The battle.net interface, which you have to open an account with to play the game, is very impressive. Once you open your account, you create an online character. This is not a character in SCII, but rather your online persona to interact with other players over battle.net. A word of caution here, as once you name your character, you cannot change it! From the interface, you can select to play the campaign, other players, the computer, mulitplayer games, or participate in the online league. You can even set the difficulty level of the campaign and AI matches. The league ranks its members and the competition is on! There are also many achievements you can unlock in the game, earning you points and other rewards. In addition, there are community forums, a newsletter Com Link Online and other neat bits of information found in the interface. A nice feature of battle.net is realID. This allows you to enter the email of a real life friend to add them to your realID friends list. This allows you to communicate with them in a facebook type fashion across multiple Blizzard games. Currently, these are World of Warcraft and Star Craft II, but others will be added later (Diablo III anyone?).
The game graphics are amazing. The maps are detailed, some with creatures or inhabitants milling about. The different units and buildings are all also very detailed. This gives the game a very polished and unique look and feel. How the units attack is one of the cooler graphics in the game. It's pretty neat to watch a Firebat engulf some Zerglings in flames! The sound effects and sound track are equally well done and simply add to the immersion of playing in the Star Craft Universe.
All in all, with great RTS play, battle.net interface, and superb graphics quality Star Craft II is fantastic game. But then again, coming from Blizzard, I was expecting nothing less.
Enjoy!
-Wicked
Friday, August 13, 2010
Cryx Complete!
I finally finished my first twenty-five point Cryx army. It was fun to paint real fast and loose. Not having to worry about sharp contrasts and using very dark colors made for some fast painting. Well, fast for me anyways. Here are the photos of the Slayer, Skarlock, Withershadow Combine and Bane Knight unit. I'll get a group photo once I dig up my tripod. My gaming group meets tomorrow night so I will see how Asphyxious and his forces fair against Skorne and The Searforge.
For my painting techniques, I followed the same method I used on the Bonejacks, with additional colors as needed. For example, the Skarlock soul snowball. I tried to tie the armor on the Bane Knights into the armor Tartarus is wearing by applying Great Coat Grey to the shields, shoulders and chest plate. The Withershadow Combine got a splash of color in Warlock Purple used on some of the cloth pieces.
Again, speed painting here to get the models done and on the table. This project was done in just under two weeks. I am happy with the results. Next for Cryx will be a Pistol Wraith, a War Witch Siren, and the Cankerworm!
-Wicked
Tuesday, August 10, 2010
As I continue to slave away over my Cryx, I thought I would share some photos of some other work. Here we have my Circle of Orboros warpack. I painted them way back when Hordes was released. I tried to play on the Little Red Riding Hood/Big Bad Wolf theme from the painting in the MkI rulebook by keeping Kaya's cloak a very warm red. I tried to keep the tones dark and earthy while having the deep green in the golden armor as the unifying color. Recently, I won a painting award for Best Unit at Bayou Wars with these models as my entry. As with many of my forces, the rest of my Circle army is a work in progress. I'll post more as I finish them.
Sunday, August 1, 2010
Oh yeah, this is a painting blog!
I have several painting projects going on right now, with all of them at various stages of completion. Despite how much I enjoy painting, I definitely have to be "in the mood" to sit down and paint miniatures. One of my projects is a small Cryx force for my game club. A few of us decided to play with an alternate faction than the ones we primarily play, just to add a little diversity to our games. We choose 25 point lists as a reasonable place to start. It just so happens I have been picking up certain Cryx models here and there over the years with the alternate faction idea in mind. And then Privateer Press released the Retribution of Scyrah and I choose them instead. I have a weakness for space elves, it seems.